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A Brief History of French Touch Software : |
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> Summer 1998 |
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Pierre-Olivier Latour began working on his first 3D engine: Infinity. Soon, he decided to create an outstanding windsurfing simulation game based on this engine : WindRacer. |
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> October 1998 |
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Didier Larue saw some screenshots of Infinity on the author's web page and offered his services with David Lardat as 3D artists. |
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> November 1998 |
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Eric Dufresne and Yann Lorgeuilleux saw the very early screenshots of the game, and offered to join the team as graphic designers and handle all the 2D work for the team, including game logos, interfaces and the web site. |
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> December 1998 |
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The French Touch team held its first meeting in Paris and defined definitely both the concept and the interface of WaterRace. They also started to imagine the background world and the script of Lords of Steel. |
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> January 1999 |
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French Touch opened its web site and presented its projects to the Mac gaming community... |
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> February 1999 |
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Siete 7 Black, a Spanish R & B musician joined the French Touch team with the idea of making the best musics for our upcoming games, with a special touch of course! |
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> November 1999 |
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Marc Gohring, Peter Goedtkindt and Bernard Caumes joined the French Touch team respectively as 3D animator, additional programmer (to develop the physic engine) and 3D artist. |
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> April 2000 |
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Peter and Bernard left the team. |
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> June 2000 |
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Claude Barras joined us as a 3D artist. |
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> August 2000 |
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Stéphane Rosset joined us as a Business Manager |
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> November 2000 |
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After almost 2 years of hard work of our unpaid team that worked during its free time only, the first game project of French Touch (WaterRace) is released! There is a lot of similar teams over the Internet, but it's quite rare that this kind of project ever comes to life, so we're quite happy about it!! |
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